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The Division is live!

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Post by DeadSockPuppet Tue Apr 19, 2016 6:59 pm

That's right, forgot about that. Pretty lame system. We'll still run some dailies and run to farming routes in the DZ. Hardest thing to get will probably be weaps.
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Post by S7 Interseptor Wed Apr 20, 2016 2:24 pm

And the hits keep on coming!

http://kotaku.com/disastrous-new-division-exploit-lets-players-do-unlimit-1772061691

"Disastrous New Division Exploit Lets Players Do Unlimited Damage"
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Post by OneBadHuskerFan Wed Apr 20, 2016 6:18 pm

S7 Interseptor wrote:And the hits keep on coming!

http://kotaku.com/disastrous-new-division-exploit-lets-players-do-unlimit-1772061691

"Disastrous New Division Exploit Lets Players Do Unlimited Damage"

Yep, saw this issue today. I'm done with the game until I see that they have a handle on all the glitches/exploits. There are so many other issues with this game, including people being able to glitch inside buildings in the DZ and are able to shoot out but you can't shoot in.
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Post by DeadSockPuppet Thu Apr 21, 2016 6:28 am

The problems that are coming up seem to be worse then the issues BF4 had when it launched.  Well, might be a good time to take a break for some Destiny and Uncharted.
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Post by OneBadHuskerFan Thu Apr 21, 2016 7:07 pm

Looks like they did some nice fixes today with a couple of hotfixes including a fix for the issue Interseptor mentioned.  No more stacking talents.
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Post by DeadSockPuppet Thu Apr 21, 2016 8:33 pm

OneBadHuskerFan wrote:Looks like they did some nice fixes today with a couple of hotfixes including a fix for the issue Interseptor mentioned.  No more stacking talents.

I was just jumping on to share about this

April 21 2nd maintenance - Here is the list of changes implemented with the server restart of April 21:

Fixed a bug where players could revive others twice by holding the Revive key

Fixed a bug where Talent effects could be stacked by repeatedly switching the equipped weapon. This should also resolve the recent server instability that was due to the increased traffic generated by this bug.
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Post by S7 Uncle Charles Fri Apr 22, 2016 3:20 pm

Good....going try try and get a little further this weekend
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Post by DeadSockPuppet Fri Apr 22, 2016 3:58 pm

There's a new Incursion bug that gets the NPCs to attack the APC, which allows players to beat the Incursion doing nothing. As I mentioned to Zak, since the weekly reward for the Incursion is unavailable for the foreseeable future, I don't plan on playing the Incursion until the reward is available again.

Besides, we just helped UC get to 30 last week now we can help him get geared up by running farming routes in the DZ and by running the daily hard/challenge missions.
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Post by DeadSockPuppet Sat Apr 23, 2016 9:19 am

Bought the blueprint for the Vector last night to see if I could craft one of these OP SMGs and so far I've made 3 and none of them are a better combo than my Midas. Part of the issue is that the talents require a different mix of skills (namely electronics) that doesn't work with the firearms/stamina build I have for my M4.
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Post by DeadSockPuppet Sun Apr 24, 2016 10:21 am

It's Fox News, but give it a chance

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Post by S7 Uncle Charles Mon Apr 25, 2016 8:25 am

DeadSockPuppet wrote:There's a new Incursion bug that gets the NPCs to attack the APC, which allows players to beat the Incursion doing nothing.  As I mentioned to Zak, since the weekly reward for the Incursion is unavailable for the foreseeable future, I don't plan on playing the Incursion until the reward is available again.

Besides, we just helped UC get to 30 last week now we can help him get geared up by running farming routes in the DZ and by running the daily hard/challenge missions.  
YES! I appreciate the help Saturday night....Yeah...UC stayed up until 2am. NOW....doing daily's and trying to max out my operations. Will move into the DZ when I have a decent crew to run with. I can see how stressful it can be the few runs I made with you guys Sat.
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Post by OneBadHuskerFan Tue Apr 26, 2016 10:20 am

Latest quote from the community manager over at Massive...

"Protection from Elites is not working as intended. Right now, it does the opposite. If you're wearing Protection against Elite, you're actually taking more damage rather than less damage."
Followed by:
"Protection against Elites - don't put it on your character, if you can."

LOL, this game is so f(*ked.
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Post by DeadSockPuppet Tue Apr 26, 2016 8:32 pm

Yeah, I've been reading about that on Reddit for the last couple days. There's a lot of gear that has it on it and kids were stacking it to run dailies and incursion and couldn't figure out why they were getting wrecked when their friends weren't.
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Post by DeadSockPuppet Sat Apr 30, 2016 2:33 am

Had a slow but productive night: hit 50 in DZ, got to the farthest north safe house and bought the nomad holster blueprint and the nomad knee pads, crafted the holster so now I have 3 nomad pieces with my glove drop from last week (+50% scavenge, +20% health when I get kills), got my GS to 188 (nomad pieces are 2x191 and 1x214). I also crafted a Vector that has Self Preserved on it, but I'm going to keep trying to get one with a better combo of Deadly, Brutal, and Self Preserved.
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Post by BonzOmega Sat Apr 30, 2016 10:53 am

just a heads up ..Scavenging is garbage. it does nothing for yellows..only improves the quality of blues and purples.

i ditched all peices nomad asap as soon as i found that out.

i currently run with 3 peice striker 2 peice sentry and a pair of kneepads i made..


that nomad set just makes me so mad that it's not 'magic find'.
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Post by BonzOmega Sat Apr 30, 2016 10:54 am

if you can i'd grind the heck out of Phoenix Coins as well...pick up that AUG that's just south of Bryant park ...that thing is a BEAST...my dps went from 218 to 266 when i equipped it.
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Post by DeadSockPuppet Sat Apr 30, 2016 2:43 pm

I know the scavenge is crap, but the +20% health with kills is nice and now that I got a Nomad mask on a supply drop I get the complete heal when killed up to 1 1x every 10min.  Not to mention the mask is 214 so I'm up to GS 191.  

Eventually I'll try to get 4 Sentry and 2 Striker and I'll keep the Nomad for when I'm running w/o S7 guys.  I like the benefits on the Sentry and that they don't drop off as fast as the Striker gear.  And since I run a firearm/stamina build, I probably won't go after the Tactician set.
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Post by BonzOmega Sat Apr 30, 2016 4:35 pm

yep...i have tactician for my alt..

GS is such a crap stat The Division has...i could seriously be running around with 4 pieces of crafted and have a 170 and still do just as good as if i ran around with 208.

i really hope they fix this damned game soon.
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Post by DeadSockPuppet Sat Apr 30, 2016 6:37 pm

GS doesn't mean anything aside from which DZ you get put in and it will eventually be the key to getting into some end-game content. One of the next incursions or missions will be min GS 220.
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Post by BonzOmega Sun May 01, 2016 9:24 am

right, i saw some math on reddit the other day about the next incursion needing 220 which is ridiculous and basically FORCING you to wear set gear to be able to get in...

oh well..i guess wear the set gear to get into it..then switch back to your GOOD gear.
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Post by DeadSockPuppet Sun May 01, 2016 11:42 am

BonzOmega wrote:oh well..i guess wear the set gear to get into it..then switch back to your GOOD gear.

That seems to agree with what I've read. The highest items I've seen are the two pieces of 214 Nomad gear I have and then there's some 204 weapons I can buy at the BoO. The highest drop I've gotten is the 191 or 214 Nomad pieces I got in the DZ. So, sometime here there's going to have to be some better gear coming to raise that score.
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Post by BonzOmega Mon May 02, 2016 8:30 am

yep, they REALLY need to scale the loot in the DZ better as well as the XP...why should i get the same XP for DZ1 as DZ6??

the ONLY way right now to get 240 gear is to do the Challenge Incursion which....is insane... and i think you still get 1 piece of 240 for you first run of the hard incursion a week...

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Post by DeadSockPuppet Mon May 02, 2016 7:57 pm

BonzOmega wrote:yep, they REALLY need to scale the loot in the DZ better as well as the XP...why should i get the same XP for DZ1 as DZ6??

the ONLY way right now to get 240 gear is to do the Challenge Incursion which....is insane... and i think you still get 1 piece of 240 for you first run of the hard incursion a week...


I wouldn't be too sure of that 240 set piece. Last I read Massive took away the weekly reward while they're working on fixing the glitches and cheeses in the Incursion. I tried it once before the reward was pulled and I was way underequipped so I didn't get past the first wave before I quit.
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Post by BonzOmega Mon May 02, 2016 8:22 pm

you talking about the Challenge mode?

yea challenging mode is ridiculously hard...we quit as well and we were all 212-ish and have been palying together for years..


as far as i know they still reward you a peice of 240 for completing the inursion for the first time of the week..unless the reward was bugged anyhow...(this is hard mode btw).

it's really the only perk to me having 3 30s , being able to run it and send all pieces to my main
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Post by DeadSockPuppet Mon May 02, 2016 9:06 pm

I don't remember what difficulty I tried running the incursion on, but it was an epic cluster f@ck.  People kept dropping out so it was me and one guy who had run it and was trying to help us through.  Most people won't give him the time of day so I finally gave up and decided I could farm gear, run dailies or do something else that was productive.

I might try to matchmake it again this weekend if I can play. I'm pretty sure I was still around 165ish, but I haven't tried it since and I've hit 191 and found some better weapons and gear.
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