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Xbox One technical mumbo jumbo!

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Post by OneBadHuskerFan Wed Aug 28, 2013 1:53 pm

I don't understand about 99% of this stuff, but maybe somebody will here.

I thought the last part was particularly interesting...

For all the debates over the Xbox One’s competitive positioning against the PS4, this should be an interesting micro-architecture in its own right. There are still questions regarding the ESRAM cache — breaking it into four 8MB chunks is interesting, but doesn’t tell us much about how those pieces will be used. If the cache really is 1024 bits wide, and the developers can make suitable use of it, then the Xbox One’s performance might surprise us.
Xbox One graphics capabilities, odd SoC architecture, and bus bandwidth confirmed by Microsoft
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Post by Atrum Wed Aug 28, 2013 2:10 pm

Been saying for a while that the two systems are pretty much the same in performance. Cool article.
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Post by S7 Sticky Wed Aug 28, 2013 3:42 pm

AtrumX wrote:Been saying for a while that the two systems are pretty much the same in performance. Cool article.

agreed everything i read says these two console are neck and neck
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Post by OneBadHuskerFan Thu Aug 29, 2013 12:40 pm

More technical stuff.

Part I found the most interesting...CPU possibly running at 1.9GHz instead of the previously rumored 1.6.

SemiAccurate would be very surprised if it was 128b wide, wires are cheap, power saving areas not. Why is this important? Unless Microsoft’s XBox One architects are masochists that enjoy doing needless and annoying work they would not have reinvented the wheel and put an arbitrarily clockable asynchronous interface between the NB and the CPU cores/L2s. Added complexity, lowered performance, and die penalty for absolutely no useful upside is not a good architectural decision. That means the XBox One’s 8 Jaguar cores are clocked at ~1.9GHz, something that wasn’t announced at Hot Chips. Now you know.
A deep dive into Microsoft’s XBox One’s architecture
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