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Anonymous Xbox engineer explains DRM and Microsoft's Xbox One intentions

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Anonymous Xbox engineer explains DRM and Microsoft's Xbox One intentions Empty Anonymous Xbox engineer explains DRM and Microsoft's Xbox One intentions

Post by DeadSockPuppet Sat Jun 15, 2013 10:02 am

It's been a long while since I've had a computer that would play current games so I've never bothered to set up a Steam account but from what I hear about Steam it seems like it would be sweet if MS actually is trying to make a Steam-like environment on Xbone and if they're actually able to do it.  

The CAD Twitter feed posted this up recently:

By Brad Sams of neowin.net wrote: Get out your salt shakers but an anonymous engineer on the Xbox One team has taken to Pastebin to help clear up a few misunderstandings about Xbox One's DRM. In short, Microsoft wanted to bring the concept of Steam to the Xbox.  The DRM around the Xbox One has certainly caused a bit of controversy since its announcement but if the Pastebin post is to be believed, Microsoft actually has gamers' best interests at heart.

The post talks about Steam's beginnings and how many didn't actually like the service at first, adding that it wasn't until Steam started offering insane deals on games that consumers adopted the platform. Microsoft is apparently trying to bring that same model to the console with the Xbox One that is dramatically different to what the consumer is accustomed too. It's a lofty bet, but one that Microsoft is willing to take to help spur on digital distribution of console games. Posted below is the entire post:

The thing is we suck at telling the story. The whole point of the DRM switch from disc based to cloud based is to kill disc swapping, scratched discs, bringing discs to friends house, trade-ins for sh1t value with nothign going back to developers, and high game costs. If you want games cheaper then 59.99, you have to limit used games somehow. Steam's model requires a limited used game model.

The thing is, the DRM is really really similar to steam... You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)

It's a long tail strategy, just like steam. Steam had it's growing pains at the beginning with all it's drm sh1t as well. [...] For digital downloads steam had no real competition at the time, they were competing against boxed sales. At the time people were pretty irate about steam, (on 4chan too...) It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted sh1t.

Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can't get it on additional licenses (like steam), then they charge the first person more. [...] If we say "Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$" that is a decent model... Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That's a revenue increase.

Competition is the best man, it helps drive both to new heights. See technology from the Cold War. If we had no USSR, we'd be way worse off today. TLDR: Bring it on Steam Smile

2/4: Yeah we passed that around the office at Xbox. Most of us were like "Well played Sony, Well played". That being said they are just riding the hype train of ZOMG THEY ARE TRYING TO f#ck US FOR NO REASON. Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn't put back... [...] just simpleminded people not seeing the bigger picture. Some PS4 viral team made them all "U TOOK R DISCS" and they hiveminded.

Everyone and their mother complains about how gamestop fucks them on their trade ins, getting 5$ for their used games. We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games and everyone bitches at MS. Well, if you want the @#$@ing from Gamestop, go play PS4.

The goal is to move to digital downloads, but Gamestop, Walmart, Target, Amazon are KIND OF freakin\' ENTRENCHED in the industry. They have a lot of power, and the shift has to be gradual. Long term goal is steam for consoles. [...] If you always want to stay with what you have, then keep current consoles, or a PS4. We're TRYING to move the industry forwards towards digital distribution... it's a bumpy road

Publishers have enourmous power. Microsoft is trying to balance between consumer delight, and publisher wishes. If we cave to far in either direction you have a non-starting product. WiiU goes too far to consumer, you have no 3rd party support to shake a stick at. PS4 is status-quo. XB1 is trying to push some things, at the expense of others. We have a vision, we'll see if it works in the coming years

Living room transformation. We want to own the living room. Every living room TV with an XBox on input one. It's the thing that gives the signal to your TV, everything is secondary. The future, where games, TV, internet telephony, all that sh1t happens magically on some huge ass screen with hand / voice gestures... That's our goal.

3/4: Google TV + PS4 + Minority report level gestures, that combined with a sick second screen experience (which is really hot for TV, I know I know.. tv tv tv tv tv... but it's freakin\' sick when you have it). Games will be the same, there are more exclusives to MS then PS atm, and Kinect 2 makes Kinect 1 look like a childs toy.

By default it's on, listening for "Xbox On". You can turn it off tho, and turn the console like OFF off. OFF off is required for Germany / other countries that require it (no vampire appliances) [...] It has to be plugged in for the console to post. You can turn off everything it does from the settings. Think of it like airplane mode for the iPhone. You can't just unplug the cellular radio, but you can turn it off.

Instead of 10mins, is 24hrs for your console, and 1 or 2 at a friends house. Really the majority of people have a speck of internet at least once a day. And if you don't. Don't buy an Xbox 1. Just like if you didn't have a broadband connection don't get Live, and if you don't have an HDTV the 360 isn't that great for you either. New tech, new req. This allows us to do cool sh1t when we can assume things like you have a kinect, you have internet, etc.

Current plan is basically you're fucked after 24 hours. Yeah... I know. Kind of sucks. I believe they will probably revist the time period and / or find a diff way to "call in" to ensure you haven't sold your license to gamestop or something... but there is no plan YET. I'm hoping the change it, but I don't work on that so I don't have much influence there /sigh

If the power goes out you ain't playing sh1t. I'm assuming you mean the internet goes out but you have power for TV and Xbox. Yes, You're fucked for single player games. Again, that's the PoR (Plan of record), but I expect it to change after the e3 clusterfuck

What fee? There is no fee to play your games at your friends house. Never has, never will. Even x360 digital downloads could do that.

4/4: The cloud capabilities is the sh1t they like the most. We basically made a huge cloud compute sh1t and made it free. What people are doing with it is kind of cool. THe original intention was to get all the Multiplayer servers not requiring 3rd party costs (Like EA shutting down game servers to cut costs), as well as taking all the games that servers hosted by the clients (Halo, etc), and have all that compute done in the cloud allowing more CPU cycles for gameplay. That will really expand what developers can do. Anything that doesn't need per frame calculation and can handle 100ms delays can be shifted to the cloud. That's huge.

SmartGlass + IE is going to be pretty freaking sweet. 1 finger cursor, 2 finger direct manip. Basically if you think of a laptop trackpad where your phone/ slate is the trackpad and the monitor is your TV... it's that. The tech is there, just needs to be applied. There is some really cool sh1t going on with Petra + controllers that pairs people with controllers. So if person with controller two trades controlers with controller 1, their profiles magically switch. It's sick. What does this matter? Now if you lean left/right it knows which person is leaning, even if 4 people are all int he same room. It's awesome.

New service using Azure for cloud compute. Allows developers to not use clients for hosting multiplayer servers, or other tasks that do not require per frame calcuations. It's pretty sweet.

Honestly, if you care about anything other then pure games AT ALL. Xbox 1 > PS4. If all you do is play games, and nothing else, PS4. This was all from the Microsoft engineer that was on /b/ last night.

It's not worth my time to prove it, or risk my Job. I work in Studio A, 40th ave in Redmond, Wa. The thai place in the studio cafeteria has double punch wednesdays. Go ahead and call them and verify if you want.

Source: PasteBin Tags: microsoft, xbox one, xbox, drm, gaming
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Post by S7 OC Sat Jun 15, 2013 11:32 am

If this is true and they lower the prices I would be very happy.

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Post by DeadSockPuppet Sat Jun 15, 2013 11:53 am

Sounds like it might have some growing pains until the devs and publishers are happy they're getting their money's worth but hopefully after that the prices would go down.
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Post by S7 Sticky Sat Jun 15, 2013 11:57 am

agreed with oc
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Post by OneBadHuskerFan Sat Jun 15, 2013 12:04 pm

MS should have some big sales even if they have to take a bit of a hit on the bottom line at first.  If they really want this then they need to prove it.  Saying it is one thing.  Showing it is a whole other ball game.  They need to show that they are serious about the "steam model".
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Post by Animefrk122 Sat Jun 15, 2013 12:19 pm

This actually makes more sense out of everything now but I agree....need to actually see this all happen and hopefully alot of changes will work in the gamer's favor before the release of the console in november....
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Post by S7 mrmiller Sat Jun 15, 2013 10:04 pm

That's what gets me on the used game model and the 1 time share/gift that MS is doing. If you want a steambox, go full out that way. Right now they are trying to have it both ways, and it is confusing and making it worse than going full out digital content or staying with the historic physical media (that can be traded/shared/sold).

~mrmiller
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Anonymous Xbox engineer explains DRM and Microsoft's Xbox One intentions Empty Re: Anonymous Xbox engineer explains DRM and Microsoft's Xbox One intentions

Post by DeadSockPuppet Sun Jun 16, 2013 12:01 am

Steambox = win, no more freezing my ass off waiting in a 200+ person line for a midnight release, rather be up and playing with the game DL'd to the HDD just minutes after midnight.
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Post by Atrum Sun Jun 16, 2013 12:14 am

Totally with you there puppet. I enjoy some of the midnight releases. It's fun hanging out from 10-12 with a group of friends, playing some GoW or Halo before the game is officially out. Most of the time though, I'd rather not.
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Post by S7 SecurityGuy Sun Jun 16, 2013 8:26 am

I hope I am wrong here but I do not see them lowering the price point on these games.  If they would have said during E3 that we are going to do this but you get the games for 40 instead of 60 they would have been a hero instead of a villain.
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Post by DeadSockPuppet Sun Jun 16, 2013 10:33 am

I don't think game prices will drop within the first year.   The devs and publishers need to get onboard and feel comfortable with the system and then they'd start running deals (like the DL deals on XBL) or start with lower prices.  The article said that there was resistance to Steam at first and now it seems to possible to get really good deals on great games.
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