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Multi player

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S7 Coolhand
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Post by Air7Cav Fri Oct 28, 2011 7:54 pm

Yeah RT, I was one one of those booms several times over. tongue
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Post by Atrum Fri Oct 28, 2011 9:32 pm

Some of the maps can be pretty rough on spawns. City maps seem pretty easy to completely lock down.
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Post by S7 R0LLING THUND3R Sat Oct 29, 2011 12:10 am

Air7Cav wrote:Yeah RT, I was one one of those booms several times over. tongue

Lol...I think from all our comments of this game, over all we really like it and it's fun. Also We I dropped the cash for this today. Hauppauge - HD Personal Video Recorder Model: HAUP1212| SKU: 9317768I i bought it at bestbuy. Whats really cool is i got 15 dollars off the regular price because they looked everywhere in the store but couldn't find it nowhere. After he checked one last area behind the counter we gave up! So i bought a ipad 2 cover instead a military grade protector. I started walking out then all of a sudden my eyes gravitated to this box that said HD PVR, it was that one that showed in their invatory, the only one there. It was totally in the wrong spot, under he wrong price. I decided to wait one the steering wheel, don't really need it right this minute. Looking forward to making movies with this.
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Post by S7 wonky Sat Oct 29, 2011 10:54 am

sv98 holo site = win haha no surprise I'm using a sinper class but I have been using a assault class but I need to make a change over to engineer for the anti air reasons haha along with a few other reasons
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Post by DeadSockPuppet Sun Oct 30, 2011 11:55 pm

Yeah, Thunder you were a bastard with those f*cking mortars. I was tired of darting back and forth to avoid the hot lead you were raining down on us. However, when were on the same team it was fantastic to watch the other team get lit up like xmas trees. That's the reason that I stopped working on the engineer class and started putting in work on the support class... I want those d@mn mortars! Very Happy
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Post by S7 R0LLING THUND3R Mon Oct 31, 2011 12:09 am

Lol, I thought it was cool that we communicated on what you needed, smoke or BOOOOOM! Also it can serve as a spotting tool because I can see them around corners or thier location when they fire their weapons. I just unlocked the M60, all I can say its a real M60 not like in COD it demolishes the enemy!
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Post by DeadSockPuppet Mon Oct 31, 2011 12:17 am

That's another thing that I want from the Support classes. I love that now it's a good idea to have a good LMG cuz you can get points from laying down suppressing fire which makes being a point defender (some say "camper") a good job. I never liked defending a point in COD because it's like playing defender or goal keeper in soccer... BORING! Now that you can rack up points and kills by suppressing enemies and screwing with their vision it's awesome.
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Post by S7 wonky Mon Oct 31, 2011 2:02 am

S7 SockPuppet wrote:That's another thing that I want from the Support classes. I love that now it's a good idea to have a good LMG cuz you can get points from laying down suppressing fire which makes being a point defender (some say "camper") a good job. I never liked defending a point in COD because it's like playing defender or goal keeper in soccer... BORING! Now that you can rack up points and kills by suppressing enemies and screwing with their vision it's awesome.

agree every class is needed even if most poeple hate sinpers but they are needed
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Post by S7 Coolhand Mon Oct 31, 2011 11:07 am

I use a UMP45 with my scout class rather than a sniper rifle. As soon as I set my spawn beacon and sensor, I push forward and do work until I die. When I spawn I come in as any other class which keeps my spawn beacon and sensor in place. It will remain until destroyed or I spawn as scout class again.
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Post by S7 Sticky Mon Oct 31, 2011 11:15 am

S7 wonky wrote:
S7 SockPuppet wrote:That's another thing that I want from the Support classes. I love that now it's a good idea to have a good LMG cuz you can get points from laying down suppressing fire which makes being a point defender (some say "camper") a good job. I never liked defending a point in COD because it's like playing defender or goal keeper in soccer... BORING! Now that you can rack up points and kills by suppressing enemies and screwing with their vision it's awesome.

agree every class is needed even if most poeple hate sinpers but they are needed

nope snipers is the biggest FAIL class out there

i can see mybe if there is 2 or 3 but the whole team is fail


were as the other classes all have stuff to help out other be it ammo medic packs or repairing armor
snipers =SHITZZZZZ WEAK
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Post by S7 Interseptor Mon Oct 31, 2011 11:37 am

I like Coolhand's take on the recon class. I might have to check that out but in general I find that the "sniper" class is the weakest. KDR has no real effect in this game. It is all about attack and defending locations. Snipers held back taking out a few people does little good. They usually don't have a line of sight to the target so they are not attacking, defending or even covering teammates. They usually spawn, sit way back and get a few random kills. To make matters worse you can't even spawn on your teammate because he is too far out of the fight.

No snipers on my squad please.
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Post by S7 mrmiller Mon Oct 31, 2011 12:03 pm

LOL- I'm the same on the Sniper. I use the PP2000 on my sniper class with the sprint perk. Basically I just use it to run as close to the objective as possible, then lay down the mobile spawn point. The motion sensor is helpfull too, but I only have it for that short time as when I respawn it's back to another class (at least until my mobile spawn point is destroyed or no longer needed).

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Post by Atrum Mon Oct 31, 2011 12:43 pm

I've been destroying teams as sniper lately. Then again I've played bf long enough to know what works. I'm usually behind enemy lines, taking out enemy snipers and moving around. It's a great way to drag 2-3 players off the offensive while they waste time trying to get the guy sniping and knifing them.

I definitely prefer sniping on certain maps. A lot of the cities have perfect lines of site on the objective making it impossible to plant without killing the sniper first. So anyone saying no snipes in their squad just needs to find better snipers.
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Post by S7 Sticky Mon Oct 31, 2011 1:00 pm

i have to pick snipers out of the grill of my tank!!!!
mother f#cker!!!!!!!!!!!! loloollolololololololo
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Post by DerangeMaverick Mon Oct 31, 2011 1:08 pm

S7 Interseptor wrote:I like Coolhand's take on the recon class. I might have to check that out but in general I find that the "sniper" class is the weakest. KDR has no real effect in this game. It is all about attack and defending locations. Snipers held back taking out a few people does little good. They usually don't have a line of sight to the target so they are not attacking, defending or even covering teammates. They usually spawn, sit way back and get a few random kills. To make matters worse you can't even spawn on your teammate because he is too far out of the fight.

No snipers on my squad please.

so what your saying is i cant play with you? Sad
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Post by S7 Interseptor Mon Oct 31, 2011 1:17 pm

No, it's just that most snipers simply sit back and get kills. They will go 10-2 and think they had a great round. But most of the time they actually hurt the team. 1 less guy helping take the objective and holding the spawn point back. Now I will admit that a good sniper can be very useful and even help the team greatly. I guess the problem is that most people sniping are not good at the roll and play very selfishly. Only worried about a high KDR.

Here is an example. If you are a sniper and the first thing you do is spawn, find a high spot and start taking out fools, you're doing it wrong and you're not helping. However if you advance with your team, plant a respawn beacon, and find a vantage point that actually helps your team take/defend the position then I am ok with that.
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Post by DerangeMaverick Mon Oct 31, 2011 1:26 pm

S7 Interseptor wrote:No, it's just that most snipers simply sit back and get kills. They will go 10-2 and think they had a great round. But most of the time they actually hurt the team. 1 less guy helping take the objective and holding the spawn point back. Now I will admit that a good sniper can be very useful and even help the team greatly. I guess the problem is that most people sniping are not good at the roll and play very selfishly. Only worried about a high KDR.

Here is an example. If you are a sniper and the first thing you do is spawn, find a high spot and start taking out fools, you're doing it wrong and you're not helping. However if you advance with your team, plant a respawn beacon, and find a vantage point that actually helps your team take/defend the position then I am ok with that.

yeah I usually try to find a place close to a or b with a clear line of sight to snipe from. My death kill ratio isnt great lol. when nee be im running around with my pistol and trying to get kills that way when i spawn as a sniper.
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Post by S7 Interseptor Mon Oct 31, 2011 1:44 pm

Sounds good to me Maverick. I seem to remember you hitting me a few time while I was trying to defend a point and that is what I am talking about. You were helping your team take the objective. Not sitting way back picking off the random stray player.
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Post by CorpsMan889 Mon Oct 31, 2011 1:58 pm

I like to get the SVD and an ACOG post up watching a defensive position and take advantage of the semi automatic fire when the position gets rushed. This way you aren't out doing menial tasks and actually have a pretty good use.
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Post by S7 R0LLING THUND3R Mon Oct 31, 2011 3:56 pm

AtrumX wrote:I've been destroying teams as sniper lately. Then again I've played bf long enough to know what works. I'm usually behind enemy lines, taking out enemy snipers and moving around. It's a great way to drag 2-3 players off the offensive while they waste time trying to get the guy sniping and knifing them.

I definitely prefer sniping on certain maps. A lot of the cities have perfect lines of site on the objective making it impossible to plant without killing the sniper first. So anyone saying no snipes in their squad just needs to find better snipers.

I agree with Atrum, the Noobs sit way back! I counter snipe when I need to and alternate between the classes. I also go for objectives as a sniper switching to my Pistol. The radio respawn thingy is great for conquest, there are spots that for some reason enemies ignore but cause us to respawn near the target. With Motars I sit way back though...I'm basically sniping with small bombs lol.
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Post by Atrum Mon Oct 31, 2011 5:05 pm

Although it is awesome to line up on a ridge with a couple friends an see who can get the biggest marksman bonus.
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Post by S7 wonky Mon Oct 31, 2011 5:40 pm

fail


Last edited by S7 wonky on Tue Nov 01, 2011 1:58 am; edited 1 time in total
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Post by S7 mrmiller Mon Oct 31, 2011 7:17 pm

S7 wonky wrote:recon if used right is alot of help like atrum and coolhand said recon bacon and CQB also to scout out alot ill put out my mav stay over there base and spot people with it and they will know with mav , and also sinping is a shoot in run not hold in one spot a good sinper shoots then runs shoots then runs picking people off so they can't do damage as base etc and also I as a sinper spot people at a distance and can hit them or use the soflam ( with help from another player) can take out air and land targets with out even being seen ,
team of recon is fail , one person is not


pe·ri·od   [peer-ee-uhd] noun
1. a rather large interval of time that is meaningful in the life of a person, in history, etc., because of its particular characteristics: a period of illness; a period of great profitability for a company; a period of social unrest in Germany.
2. any specified division or portion of time: poetry of the period from 1603 to 1660.
3. a round of time or series of years by which time is measured.
4. a round of time marked by the recurrence of some phenomenon or occupied by some recurring process or action.
5. the point of completion of a round of time or of the time during which something lasts or happens.
6. Education. a specific length of time during school hours that a student spends in a classroom, laboratory, etc., or has free.
7. any of the parts of equal length into which a game is divided.
8. the time during which something runs its course.
9. the present time.

10. the point or character (.) used to mark the end of a declarative sentence, indicate an abbreviation, etc.; full stop.

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Post by S7 Interseptor Mon Oct 31, 2011 8:36 pm

Hahahahahah! Wonky PWND!
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Post by S7 wonky Tue Nov 01, 2011 12:35 am

ah fail yes I did but I was on my iphone so eh but fail none the less.
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