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Snipers Confirmed For Titanfall, Quick Scoping And No-Scoping Will Be "Ineffective"

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Post by S7 Sticky Tue Dec 31, 2013 3:36 pm

Titanfall is a futuristic military shooter that will feature snipers, Respawn Entertainment has confirmed.
"Sniping is in the game, but due to how the game plays it's a pretty different animal than you'll find in your run of the mill modern military shooter," said Titanfall developer "scriptacus" on the official forums. He goes on to explain that, "Quick scoping and no scoping are ineffective."
He's referring to a few tactics used in many of today's military shooters. Quick scoping involves shooting a player as soon as the reticle lines appears, rather than taking the time to aim down the scope. No scoping, usually done up close, is when a sniper doesn't even use the scope of his gun to aim, instead he just relies on the power of the rifle to take down the target.


Respawn didn't go in to more detail, so for now it's not clear how strong sniping will be inTitanfall, nor how it will be used to take down the massive Titans.
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Post by S7 Coolhand Tue Dec 31, 2013 4:34 pm

"Quick scoping and no scoping are ineffective."
This made me smile.
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Post by S7 Sticky Tue Dec 31, 2013 4:53 pm

S7 Coolhand wrote:"Quick scoping and no scoping are ineffective."
This made me smile.



same i was like finally a game with out quick scoping
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Post by DeadSockPuppet Tue Dec 31, 2013 8:23 pm

Curious how they'll make them ineffective.
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Post by Atrum Tue Dec 31, 2013 9:14 pm

Lots of easy ways. The most logical (to me) is either a 'zoom' animation that takes 'x' amount of frames, or program in a ridiculous accuracy drop the faster you shoot after scoping.

I'd prefer the frame delay, as that is more consistent and predictable. That's why fighter games use frames for actions.
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