My New Forge Map: Paladin (Asymmetrical, Ball/TS)
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My New Forge Map: Paladin (Asymmetrical, Ball/TS)
Paladin has been finished.
Quoted from another forum:
Quoted from another forum:
Download Paladin
Summary: Paladin is meant to be played 4v4 with Oddball or Team Slayer settings. It was designed for MLG 1.1 settings, but does not suffer at all when played with MLG 2.0 settings. In fact, I enjoyed it even more. Inspired by Guardian, Paladin focuses on strict map control through teamwork, and places the two power weapons opposite each other, in a way which forces sacrifice of position to acquire them.
Credit: Credit where Credit is due: The original map concept and the majority of the work for v1 - v2 was done by myself. After v2 Rawryno helped with weapon positions, major adjustments with aesthetics, and is the sole reason why the gold lift works as well as it now does (I couldn't figure out how to make the d@mn thing work right in v1). For the very important help, changes, and tips he provided, he is also to be credited as co-forger.
Weapon/Equipment List
- 6 x DMR 10s
- 2 x Needle Rifle 60s
- 1 x Grenade Launcher, Drop spawn, 118s -- Spawns next to Rock Tank
- 1 x Shotgun, 90s -- Spawns in Rock Garden (White)
- 2 x Health Pack
- 4 x Plasma Grenade
OBJECTIVE SPAWNS CENTER
And now for the meat of this post: The pictures.
Overview
Tower
Elbow
Rock Garden
Top gold
Download, Rate, Play, Test, Suggest, Comment, and try to break it. I really enjoyed this concept, and I never knew making Asyms could be so much fun. If anyone would like to collaborate to make an asym map for competitive purposes, don't hesitate to let me know. (I'm looking at you, Kurtiz)
I will definitely be taking what I learned making this map to all future maps made.
Last edited by S7 Vision67 on Thu Nov 04, 2010 1:40 am; edited 2 times in total
S7 Vision67- Master Sergeant
- Posts : 645
Join date : 2010-02-27
Age : 35
Location : Los Angeles, CA
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Re: My New Forge Map: Paladin (Asymmetrical, Ball/TS)
Map looks great Vision!
But, what's this you say? You have asymmetrical balls ?? WTF??
A bit too much information brother. You don't need to tell us all that--we'll still play your maps Jeez!
But, what's this you say? You have asymmetrical balls ?? WTF??
A bit too much information brother. You don't need to tell us all that--we'll still play your maps Jeez!
S7 K1ll3rKlown- Colonel
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Age : 53
Location : Upper Marlboro, Maryland
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Re: My New Forge Map: Paladin (Asymmetrical, Ball/TS)
we are for sure going to run this next practice
S7 Sticky- Brigadier General
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Age : 36
Location : El Paso Tx
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Re: My New Forge Map: Paladin (Asymmetrical, Ball/TS)
Get rid of some of those walls! Having the walls really makes a lot of the maps pretty boring even with good design. It'd be cool to see the open sky in some places.
Atrum- Colonel
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Re: My New Forge Map: Paladin (Asymmetrical, Ball/TS)
Seek me out in game.
Edit:
Current map version: 2.5 available HERE.
Changes:
#Fixed some Line of Sight issues cross map.
#Fixed timers on some weapons
#Grenade Launcher now has the correct amount of extra grenades
#Pushed the Gold gravity lift back so that it is flush against the wall and no longer in the center of the floor; Hole made a little bit larger to drop down from
#Fixed the Gold gravity lift so that you bounce inward at the top, instead of getting stuck on the lift.
#Oddball support added
#Colors changed from Purple to Blue, and from Green to White, respectively.
#Framerate issue addressed at the Blue Aquarium
#Added cover on the elbow leading from White to Tower
Taken from Atrum's advice, I opened up the sky. It now looks really friggin cool.
Coming Soon:
#A railing on the sniper nest on tower. Too many people have complained that they keep falling off lmao.
#More spawn points. There is a slight issue with people spawning to close to each other. An easy fix if I'm right about the problem.
Edit:
Current map version: 2.5 available HERE.
Changes:
#Fixed some Line of Sight issues cross map.
#Fixed timers on some weapons
#Grenade Launcher now has the correct amount of extra grenades
#Pushed the Gold gravity lift back so that it is flush against the wall and no longer in the center of the floor; Hole made a little bit larger to drop down from
#Fixed the Gold gravity lift so that you bounce inward at the top, instead of getting stuck on the lift.
#Oddball support added
#Colors changed from Purple to Blue, and from Green to White, respectively.
#Framerate issue addressed at the Blue Aquarium
#Added cover on the elbow leading from White to Tower
Taken from Atrum's advice, I opened up the sky. It now looks really friggin cool.
Coming Soon:
#A railing on the sniper nest on tower. Too many people have complained that they keep falling off lmao.
#More spawn points. There is a slight issue with people spawning to close to each other. An easy fix if I'm right about the problem.
S7 Vision67- Master Sergeant
- Posts : 645
Join date : 2010-02-27
Age : 35
Location : Los Angeles, CA
GamerTag : Loose LL Change
Re: My New Forge Map: Paladin (Asymmetrical, Ball/TS)
Copypasta from another forum
Currently working on writing up a neat thread for the official release of Paladin. Still need to edit my photos, but I'll put up un-edited ones in the meanwhile.
[[Download Paladin]]
A couple sneak peak pictures:
S7 Vision67- Master Sergeant
- Posts : 645
Join date : 2010-02-27
Age : 35
Location : Los Angeles, CA
GamerTag : Loose LL Change
S7 Vision67- Master Sergeant
- Posts : 645
Join date : 2010-02-27
Age : 35
Location : Los Angeles, CA
GamerTag : Loose LL Change
Re: My New Forge Map: Paladin (Asymmetrical, Ball/TS)
joe i played your map a little last night got to say it win man!!
cant wait for this new one
cant wait for this new one
Last edited by S7 Sticky on Thu Nov 04, 2010 11:27 am; edited 1 time in total
S7 Sticky- Brigadier General
- Posts : 10494
Join date : 2008-11-10
Age : 36
Location : El Paso Tx
GamerTag : S7 Sticky
Re: My New Forge Map: Paladin (Asymmetrical, Ball/TS)
On a side note this map is pronounced "Puh -la (like LAN) - din
Atrum- Colonel
- Posts : 7928
Join date : 2010-02-28
Age : 35
Location : Spokane, WA
GamerTag : AtrumX
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