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UPDATES [1/27/15] patch notes

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UPDATES [1/27/15] patch notes Empty UPDATES [1/27/15] patch notes

Post by S7 Sticky Tue Jan 27, 2015 12:18 pm

DLC 1 Havoc New Content:
New Maps Added for Multiplayer and Exo Survival: Drift, Urban, Core, and Sideshow.
New Mode Added: Exo Zombies.
New Weapon Added: AE4, and 10 of the AE4 variants have been added to the loot pool.
Added DLC playlists; HAVOC TDM and HAVOC Mosh Pit

In-Game Updates:
Adjusted the center point of some sniper scopes.
Fixed a rare crash issue when switching profiles for guest users.
Fixed a rare crash issue when using camos on a weapon.
Fixed the sound of the SAC3 with the Suppressor Attachment to not play in stereo to all players on the map.
Various matchmaking and connectivity improvements.
Fixed issue where announcer's voice ignores the in-game option to disable it.
Fixed a rare issue when the Riot Shield would not be selected when changing classes.
Various adjustments to the Riot Shield; including model popping up at random, mantling onto, jumping off from, and interaction with grenades.
Fixed an exploit of rapidly firing a bolt action gun while sprinting.
Adjusted the time limit expiration for Red Baron gear after challenge has been completed.

Weapon Balancing Updates (Note: Adjustments affect base weapon and all loot variants):
HBRa3: max damage range increased
AE4: reduce recoil, increase number of shots before overheating
EPM3: reduce recoil
Tac-19: max damage range increased, reduced spread when using Gung-Ho

Security and Anti-Cheat Updates:
Added security updates and features.

UI Updates:
Fixed a rare issue when Supply Drops would not open.
Adjusted kill feed speed.
Adjusted UI of Exo Abilities descriptions for better readability.
Fixed an issue where the default player was not always being displayed properly in the Virtual Lobby.
Fixed a rare issue where the player is unable to sign into their Call of Duty account if connection is interrupted.

Clan Updates:
Added confirmation window when kicking a member from a clan.
Fixed a rare issue where Clan Wars Bonus XP was not being awarded.
Fixed an issue where clan members could see your presence even if you were set to appear offline.

Store Updates:
Fixed various issues with players not having access to the AE4 with the Season Pass.
Fixed an issue where an item was not being marked “Purchased” in the in-game store after installing.
Improvements to the in-game Store UI and purchasing.
Game will no longer prompt a player to install Atlas Gorge if they already have it.

Emblem Updates:
Fixed a rare issue with emblems on a second profile that's signed in a guest.

Scorestreak Updates:
Removed skull HUD element from System Hack Scorestreak UI effect.
Adjusted the score value the System Hack Scorestreak.
Adjusted the view of the XS1 Vulcan Killcam.
Fixed a rare occurrence of the Goliath Drop Pod getting stuck after colliding with an air-based Scorestreak.
Fixed a rare occurrence of the Orbital Care Package getting stuck after colliding with an air-based Scorestreak.
Fixed a rare issue where a player could become “invisible” when calling in a Scorestreak.
Fixed a rare issue where a players HUD would become blurry when using a co-op Scorestreak.

Ranked Play Updates:
Adjusted Ranked Play restrictions to include Exo Stim and Exo Cloak.
Improvements to party matchmaking.
Fixed an issue when quitting a match in a promotional game where it wouldn’t update correctly.
Fixed an issue where there was an excessive penalty if a player quits after playing several rounds in a multi-round match.
Added Ranked Play Division icons in-game to replace existing rank icons and text in scoreboard.

Game Mode Specific Updates:
Adjusted various spawning logic for Capture the Flag game mode.
Adjusted various spawning logic for Momentum game mode.
Fixed issue where the CTF flag was unresponsive to players that were on top of the flag when it spawned.
Fixed an issue with the CTF flag not returning if a player was standing on top of the spawn point.
Addressed rare issue where CTF flag was not being returned immediately.
Fixed issues with planting the bomb after attempting to swap weapons in Search and Destroy.
Adjusted dynamic event timing in Search and Destroy & Search and Rescue.
Adjusted various spawning logic for Uplink game mode.
Uplink Satellite Drone now freezes when round timer ends.
Adjusted passing distance for the Uplink Satellite Drone.
Fixed an issue where going out of bounds on certain areas of the map would cause the Uplink Satellite’s physics to behave strangely upon reset.
Randomized loadouts to survivors in Infected.

Map Specific Updates:
Fixed an issue where players were able to exploit certain objects to go Out of Map.
Fixed various Out of Map exploits across different multiplayer maps.
Fixed an issue where the Uplink Satellite Drone could get stuck in blue barrier on the Detroit map.
Adjusted Warbird flight path on Atlas Gorge.

Exo Survival Updates:
Updated various Exo Survival system mechanics and bugs.
Fixed a UI issue where the "Reviving" progress bar was not being displayed while under the effects of a "System Hack."
Fixed problems caused by the player disconnecting the controller before the class selection menu pops up.
AI will no longer target a player while in the class selection menu.

Single Player / Campaign Updates:
Fixed various lighting in the Single Player campaign level, Captured.
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Post by S7 Coolhand Tue Jan 27, 2015 2:24 pm

Fixed an issue where the default player was not always being displayed properly in the Virtual Lobby
That was a bit annoying.

HBRa3: max damage range increased
AE4: reduce recoil, increase number of shots before overheating
EPM3: reduce recoil
Tac-19: max damage range increased, reduced spread when using Gung-Ho
While I think the EPM3 needed something, those others were already OP, or at least not in need of buffs.

Fixed an issue where clan members could see your presence even if you were set to appear offline.
And BaileyPotts was never heard from again.

Removed skull HUD element from System Hack Scorestreak UI effect.
Hell yeah!

Added Ranked Play Division icons in-game to replace existing rank icons and text in scoreboard.
Pretty cool.

Added Ranked Play Division icons in-game to replace existing rank icons and text in scoreboard.
Uh, oh.  I wonder which way it was adjusted.

Randomized loadouts to survivors in Infected.
That should make it more interesting for sure!
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Post by Atrum Tue Jan 27, 2015 2:35 pm

Interesting on the HBRa3. IDK if any of the changes will really be enough to replace the ASM/BAL that dominate now.

I have seen some competitive teams running Ameli's with thermal primary, ASM no attach secondary. It seems pretty strong - especially if an entire team does it.
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Post by S7 KnightOwl Tue Jan 27, 2015 3:02 pm

AtrumX wrote:

I have seen some competitive teams running Ameli's with thermal primary, ASM no attach secondary. It seems pretty strong - especially if an entire team does it.

Sounds interesting I may set up a class like that.
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Post by Atrum Tue Jan 27, 2015 3:24 pm

I've had one with smoke grenades setup for a while. It's amusing. Especially for search. Spam 2 smoke nades, thermal kill everyone. I imagine a full team doing that would be fairly painful.
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Post by S7 ROWDYFLASH Tue Jan 27, 2015 6:14 pm

Looks like it's back to the Tac 19.
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Post by WobbLe Pops Tue Jan 27, 2015 9:34 pm

I feel like the AK12 really needed a tweak to up the rate of fire at least 1 point on the standard model and it also suffers from the same damage decrease at range the HBR was prone to.

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