Boot Camp: Scout Class
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Boot Camp: Scout Class
Excellent post on the Scout class...
I never knew EMP grenades actually disrupt an enemy hack!
http://forums.ubi.com/showthread.php/691438-Boot-Camp-Scout-Class
I never knew EMP grenades actually disrupt an enemy hack!
http://forums.ubi.com/showthread.php/691438-Boot-Camp-Scout-Class
OneBadHuskerFan- Sergeant Major
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Re: Boot Camp: Scout Class
Good find Husker.
S7 Interseptor- Clan Advisor
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Re: Boot Camp: Scout Class
Cool find
S7 OC- Brigadier General
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Re: Boot Camp: Scout Class
Very good post. I had been thinking about doing something similar once I get some more time on the game (or let's be honest, time away from LoL). This covers a very wide range of topics though.
Atrum- Colonel
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Re: Boot Camp: Scout Class
Yeah, it's all good information, not necessarily confined to the scout class. Good read in general for all classes.
As for Scout specific here are some of my thoughts...
As you all know I play the Scout exclusively. I don't play any other class and I truly enjoy the class. A scout should be the eyes and ears of the group (along with the engineer). They are best used to "scout" ahead and recon advancing enemy forces, disrupt and slow down reinforcements and flank enemy positions. While the SMG scout is good at CQC, it is usually best to stay hidden until you chose to engage. The scout does not have the armor or firepower to stay engaged in a firefight for long. You should pick and choose when and where you engage the enemy. You can often be more helpful sitting somewhere and ID'ing the advancing forces. By using the OTR scanner you can sit back and paint targets for your team. This is very helpful for your team, especially if you are ahead of where the engineers can throw their sensors. By advancing into enemy lines and painting target, combined with engineer sensors, you can practically paint the entire team and track their movements.
That is just the recon part. Next is the fun part, causing chaos! Once you are behind enemy lines and your team is ready to take the objective it is time to cause a little mayhem. By attacking the spawn points or flanking the enemy position you cause the other team to split their attention. It becomes much easier to take an objective if the other teams attention is split in two directions. It's even better if the reinforcements are held up at the spawn, unable to advance. Likewise, your best chance at overtaking an enemy objective is to flank it with a small group. But remember, it is only a flank with a small unseen group. If everybody is heading the same way it is still your main assault (even if it is through the side door). Conversely, a flank is only successful if the main group is attacking full force elsewhere. You have to work as a team.
Of course stunning and hacking are important too but I think we all know that. Not to mention any class can provide that information given the right circumstances. The key to being a scout is thinking like one. Don't just head towards the objective. Head around. Stay hidden and survey the situation. Take your time and pick your fights. If you do it right you will greatly help your team while disrupting the enemy forces.
As for Scout specific here are some of my thoughts...
As you all know I play the Scout exclusively. I don't play any other class and I truly enjoy the class. A scout should be the eyes and ears of the group (along with the engineer). They are best used to "scout" ahead and recon advancing enemy forces, disrupt and slow down reinforcements and flank enemy positions. While the SMG scout is good at CQC, it is usually best to stay hidden until you chose to engage. The scout does not have the armor or firepower to stay engaged in a firefight for long. You should pick and choose when and where you engage the enemy. You can often be more helpful sitting somewhere and ID'ing the advancing forces. By using the OTR scanner you can sit back and paint targets for your team. This is very helpful for your team, especially if you are ahead of where the engineers can throw their sensors. By advancing into enemy lines and painting target, combined with engineer sensors, you can practically paint the entire team and track their movements.
That is just the recon part. Next is the fun part, causing chaos! Once you are behind enemy lines and your team is ready to take the objective it is time to cause a little mayhem. By attacking the spawn points or flanking the enemy position you cause the other team to split their attention. It becomes much easier to take an objective if the other teams attention is split in two directions. It's even better if the reinforcements are held up at the spawn, unable to advance. Likewise, your best chance at overtaking an enemy objective is to flank it with a small group. But remember, it is only a flank with a small unseen group. If everybody is heading the same way it is still your main assault (even if it is through the side door). Conversely, a flank is only successful if the main group is attacking full force elsewhere. You have to work as a team.
Of course stunning and hacking are important too but I think we all know that. Not to mention any class can provide that information given the right circumstances. The key to being a scout is thinking like one. Don't just head towards the objective. Head around. Stay hidden and survey the situation. Take your time and pick your fights. If you do it right you will greatly help your team while disrupting the enemy forces.
S7 Interseptor- Clan Advisor
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Re: Boot Camp: Scout Class
I completely agree with Zak and I've been trying to play that way when I run my scout. I still haven't gotten the active camo unlocked so I'm not ninja invisible when I move so I have to be even more careful. Hopefully with the double XP here I can get my scout to the point were I unlock the camo because I'm really liking all the other benefits of playing a scout.
DeadSockPuppet- Sergeant Major
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