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*Spoiler Alert* MW3 new airport scene

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Post by PhoenixAsh12 Sun Nov 06, 2011 6:32 am

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Post by S7 wonky Sun Nov 06, 2011 11:19 am

yo...
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Post by S7 Glock Sun Nov 06, 2011 11:33 am

lols
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Post by DeadSockPuppet Sun Nov 06, 2011 11:35 am

Pretty rough. Shooting innocent people in an airport is one thing, blowing up little children a little different. However, these kinds of things happen in RL so why shouldn't a game that's depicting terrorists and their plots/attacks mimic those kinds of things?
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Post by Shuntentatsu Sun Nov 06, 2011 11:57 am

Cause normally the depiction of children dying (getting killed) is a big no-no in the video game industry.


Last edited by S7 Dovahkiin on Sun Nov 06, 2011 12:06 pm; edited 1 time in total
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Post by DeadSockPuppet Sun Nov 06, 2011 11:59 am

S7 Dovahkiin wrote:Cause normally the depiction of children dying (getting killed) is a big no-no int video game industry.

I agree and that's understandable but how is that any different from the same thing happening in an R rated movie? The player doesn't appear to be the one doing the killing, rather it's a cutscene, which in all intents is a movie.
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Post by S7 K1ll3rKlown Sun Nov 06, 2011 10:49 pm

Not too far from real life. I don't get it, people say the games aren't realistic enough sometimes, then they say "too much"...which is it?

It's a game, nothing different than a movie or reading a book where an explosion happens. There was no real little girl there and no one died...again, it's just a scene from a game.
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Post by DeadSockPuppet Sun Nov 06, 2011 11:37 pm

Yup, just makes the game more authentic, the closer to RL it gets.
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Post by S7 mrmiller Mon Nov 07, 2011 2:00 am

Games already get bashed by the nut-jobs for making kids violent, so game companies have kept the kid characters out of games to lessen the impact of a media sh!tstorm. Too much bad press means mommy doesn't buy the game for little Timmy at Christmas. COD is so big now, they will not notice a slip in sales and can risk it.

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Post by DeadSockPuppet Mon Nov 07, 2011 6:28 am

And according to Time Magazine (10/31) there's tons of real stuff their military consultants point out to the design teams that doesn't get into the games, for one reason or another.
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Post by Animefrk122 Mon Nov 07, 2011 11:08 am

people just want to turn a blind to everything that can potentially happen and what to stay in the bliss of ignorance
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Post by Air7Cav Mon Nov 07, 2011 1:26 pm

animefrk122 wrote:people just want to turn a blind to everything that can potentially happen and what to stay in the bliss of ignorance

That is the real problem. We have the luxury of rarely being attacked - it is not part of our national psyche as those that live in war-torn countries that have experienced constant violence for many years. So we squirm at kids dying compared to kids who grow up seeing other kids die every day. The death of innocents is real - unwanted but real.
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Post by S7 Sticky Mon Nov 07, 2011 1:38 pm

agreed that it is never good to see a kid die

but agreed with aircav
sadly attacks like these happen alot more then any of use would like...

i would say if the game is based on anti terrorism then they should be able to show everything that happens in a war like this.. its not pretty but it does happen. and even more of any eye opener to people who dont support are troops... are troops had to go over and see sh1t like this all the time ... just so people like me and you wouldn't have to turn on are local news and see it happen in are own back yard...

-----
side note
thanks again to all of you soldiers in here both vets and active duty /reserve /national guard
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Post by S7 K1ll3rKlown Mon Nov 07, 2011 2:37 pm

Well if it's happening in my backyard someone is in trouble.
AirCav lives about 30-45 mins away so once I've fully equipped this bunker I'm building we could secure this area pretty d@mn quick.
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Post by S7 Sticky Mon Nov 07, 2011 3:00 pm

S7 K1ll3rKlown wrote:Well if it's happening in my backyard someone is in trouble.
AirCav lives about 30-45 mins away so once I've fully equipped this bunker I'm building we could secure this area pretty d@mn quick.

and have nate and tom fly a holding pattern in case we need back up
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