Would you like to react to this message? Create an account in a few clicks or log in to continue.

COD Update 12/04/14

4 posters

Go down

COD Update 12/04/14 Empty COD Update 12/04/14

Post by S7 mrmiller Thu Dec 04, 2014 5:45 pm

I hate to see this roll out the same time as the first clan war, as some of the weapon tweaks could be a big deal to some of you. This is one reason I didn't get to comfortable with the BAL, as I knew it had to be coming. Anyhow, there are the multitude of changes for the patch tomorrow:

Game Update: Xbox One, PlayStation 4
 
Security and Anti-Cheat Updates:


    • Multiple fixes for invalid player data, which allowed custom "super" classes.
    • Added offensive emblem policy message to emblem editor main page and save pop-up.
    • Added additional enforcement for offensive player-created emblems.


 
Store Updates:


    • Polish and fan requested improvements.




Emblem Updates:


    • General Emblem Editor polish and fan requested improvements. Including colors, layers, etc.
    • Added ability to set an emblem as your clan emblem.




UI Updates:


    • Added support for new upcoming AE4 weapon, including challenges.
    • Fixed issues with invites between Multiplayer and Exo Survival modes that would exclude Splitscreen party leader is unable to invite anyone to their party.
    • Fixed issue where newly unlocked items were not showing up in the new items list.
    • Safe Area adjustments for Spectator HUD.
    • Added categories to Armory. (All Loot, Redeemable Loot, Time Limited Loot, and Permanent Loot)
    • Fixed issue where Armory Page Count displays incorrectly and added time remaining information for all Time Limited Loot Items.
    • Fixed an issue where the scoreboard on the after action report was not highlighting the active player.
    • Added indication of how many modules a Scorestreak can have based on player’s rank level.
    • Updated lobby status info for System Link games while in the firing range.
    • Fixed an issue where the “Completed” text would show up on locked calling cards, after scrolling over an unlocked/completed calling card.
    • Updated Multiplayer Main Menu to include Friends list option by default.
    • Updated Prestige menu flow experience and information displayed.
    • Added the ability to customize Scorestreaks within the Scorestreaks selection menu.




In-Game Updates:


    • Fixed Momentum mantle prompt overlapping with 2X indicator
    • Fixed issue with the “Taking” icon overlapping the flag icons in Momentum Splitscreen.
    • Fixed issue with the Reinforcement icon overlapping HUD while playing in Splitscreen.
    • Added “RELOAD”, “LOW AMMO”, and “NO AMMO” HUD notifications on all Weapon Loot.
    • Fixed stretched weapon loot icon in Killcam feeds.
    • Fixed issue where 1st players progress in Exo Survival would be lost when signing into a Splitscreen local play.
    • Fixed Lynx ammo count issue.
    • Fixed Care Package trap module exploit.
    • Fixed threat indicator  issue with friendly  MDL projectiles and the Crossbow Bolts
    • Fixed Goliath pod down on planted bomb.
    • Fixed Goliath getting stuck issues.
    • Fixed Goliath players out of world exploit.
    • Fixed issue where the Ameli - Chicanery Elite variant would remain locked after permanent unlock via Prestige.
    • Fixed rare issue where MDL projectiles would not explode.
    • Fixed an exploit where the Minimap would be visible when you paused during a Killcam.
    • Fixed issue where players being invited into a bonus playlist while the game is still installing, which would cause a crash when loading Atlas Gorge.
    • Fixed issue when rapid supply package from a supply drop appear locked and expired.
    • Fixed rare visual affect issue when ADS with the Sniper, ACOG, Variable Zoom, and Ballistic scopes would not appear correctly.




Clan Updates:


    • Widened the Clan Invite Details window to accommodate long clan names.
    • Added warning message when transferring ownership of Clan.
    • Added Clan member position display label to the Clan Roster




Challenge Updates:


    • Fixed Far Sighted” challenge  requiring four long shot medals  instead of the three to complete
    • Fixed an issue with the “Super Star” challenge, where it did not prompt the player that 6 or more people are needed to complete the challenge.
    • Fixed an issue with the “Crushing Victory” challenge where it would not track properly when there are less than 6 players in the match.




Weapon Balancing Updates (Note: Adjustments affect base weapon and all loot variants):


    • Bal27: damage reduced, max damage range decreased, recoil adjusted
    • HBRa3: max damage range decreased
    • ASM1: max damage range increased
    • MP11: max damage range increased
    • EM1: damage increased
    • EPM3: damage increased, ads time decreased
    • XMG: damage increased, lockdown mode increased
    • Ameli: damage increased
    • Pytaek: damage increased


 
Scorestreak Updates:


    • Fixed an issue where the System Hack Graphic would remain on Broadcaster’s Screen, even after system hack event was over.
    • Fixed issue with Care package drone delivery if System Hack is activated at beginning of delivery.
    • Fixed issue with not being able to kill care package drone.
    • Fixed issue where all medals earned while operating a Scorestreak would not appear on players screen.
    • Fixed rare issue of players losing the ability to activate Scorestreaks when killed while moving a turret.
    • Fixed an issue where the player could have his weapon dropped after returning from controlling a Scorestreak.
    • Fixed issue where player wouldn’t be able to trigger game objects while using the ripped turret.
    • Fixed an issue with the Paladin where Friend or Foe overlay would remain on if you joined a Paladin Scorestreak and immediately exited Scorestreak.
    • Fixed issue where the player would get credited with assault drone challenges when they used a Map Based Scorestreak


 
Broadcaster UI Updates:


    • Added the bomb planting/defusing UI to the Broadcaster UI.
    • Adjusted scoreboard placement when viewing through Broadcaster.
    • Fixed issue where the bomb icon in the Broadcaster UI wouldn’t disappear when the bomb carrier planted the bomb.
    • Fixed issue where the match summary in the After Action Report wouldn’t update with Scoreboard for the broadcaster.
    • Updated HUD outlines for Broadcaster.
    • Fixed issue where Aim Down Sights overlays weren’t being displayed for Sniper Scopes.
    • Removed player rank information from being displayed in the Fullscreen scoreboard and the overhead names.
    • Added objective information to the Broadcaster scoreboard.  This information appears in the gray bar beneath the teams’ scores.
    • CODVision is now brighter and easier to see. Added Broadcaster HUD UI elements including active player info, in-game scoreboard/status, mini-map highlights player with satellite (Uplink), persistent weapon info, and objective information in First Person Mode.
    • Added functionality for broadcaster settings to be remembered between rounds.
    • Added a subtitle to the broadcaster scoreboard that displays the current Hardpoint’s timer; or the current round number in Capture the Flag, Search & Destroy, and Uplink.
    • The primary timer in the broadcaster scoreboard is now yellow once the bomb has been planted. Will switch to red when timer reaches 10 seconds.


 
eSports Settings Changes:


    • Search and Destroy Silent Plant = Enabled
    • Spectating POV = First Person Only
    • Battle Chatter = Disabled
    • Uplink Respawn Delay = 5 Seconds
    • Hardpoint Respawn Delay = 2.5 Seconds
    • Team Kill Penalty = None
    • Friendly Fire = Enabled
    • Explosive Delay = None




Ranked Play Updates:


    • Remove Join in Progress.
    • Turning on Skill Based Matchmaking.
    • Turning off friendly fire.
    • Fixed issue where the player wouldn’t lose division points from abandoning the match by using the system close application option.
    • Initialize disconnect penalty as soon as the match starts.
    • Utilize latest eSports rule set:

      • Primary Weapons - All Specials
      • Secondary Weapons - All Launchers
      • Attachments - Tracker, Grenade Launcher, Akimbo
      • Wildcards - Bombardier
      • Exo Ability - Ping
      • Exo Launcher - Tracking Drone, Explosive Drone
      • Scorestreaks - UAV, Orbital Care Package, System Hack
      • Scorestreaks Modules - Bombing Run Care Package Upgrade, XS1 Goliath Recon, and All Support Modules.




 
Game Mode Specific Updates (Note: Adjusted score amounts for various events and objective modes.)


    • Search & Destroy:

      • Fixed rare Search & Destroy Killcam issue.
      • [Broadcaster] Added various Search & Destroy UI improvements.
      • [Broadcaster] Fixed the bug where the “Target A” and “Target B” in-world icons wouldn’t disappear when the bomb was planted.


    • Capture the Flag:

      • Removed the text that duplicates the information presented by the flag icons.
      • Adjusted spawn logic in Capture the Flag to make it less likely for players to spawn near their own flag.
      • [Broadcaster] Added a timer that displays the time remaining until the flag automatically resets when the flag is on the ground.


    • Uplink:

      • [Broadcaster] Added various Uplink UI improvements.
      • Added distance limitation to passing the Satellite Drone in Uplink. This prevents the players from passing it across the entire map. Also adjusted the required throw angle.
      • Fixed spawn points issue in uplink.


    • Hardpoint:

      • [Broadcaster] Added various Hardpoint UI improvements.
      • Altered Spawn logic to prevent cluster spawning near the Hardpoint.
      • Fixed rare Hardpoint location disappearing issue in Private Match.
      • [Broadcaster] Adjusted so that the broadcaster will now see a “Defend” icon appear on the HUD when the spectated player is standing in the Hardpoint.


    • Momentum:

      • [Broadcaster] Changed the team scores to display a list of flags with the current state of the flags.
      • [Broadcaster] The objective bar now displays the current state of the contested flag, and displays a bar that illustrates the current capture progress.






Map Specific Updates
Note: Many of the following updates apply to all maps, and are directly improved based on the findings of our security team and via community response to exploits.


    • Fixed player out of world exploits throughout. [Applies to Exo Survival.]
    • Fixed Aerial Assault Drone and Recon Drone out of world exploits throughout.
    • Fixed rare spectate cam issue.
    • Fixed rare Tactical Insertion exploit in Infected.
    • Fixed Warbird out-of-bounds exploit.
    • Fixed various clipping issues with the Goliath.


 
Exo Survival Global Updates:


    • Fixed issues with the score number in the Exo survival after action report.
    • Fixed an issue where players would get “Share Package” medals using a partners Goliath Scorestreak.
    • Fixed automatic revive issues at the start of the next round.



~mrmiller
S7 mrmiller
S7 mrmiller
Brigadier General
Brigadier General

Posts : 6144
Join date : 2008-03-19
Location : Oklahoma
GamerTag : mrmiller

Back to top Go down

COD Update 12/04/14 Empty Re: COD Update 12/04/14

Post by S7 KnightOwl Thu Dec 04, 2014 5:56 pm

Also the app is currently under maintenance.


@beachheadstudios wrote:In preparation for tomorrow’s Clan War, the app will be undergoing some brief maintenance. We’ll be back shortly!
S7 KnightOwl
S7 KnightOwl
Brigadier General
Brigadier General

Game Command : Cod Ghost GC, Black ops 2
Posts : 3062
Join date : 2010-02-26
Age : 42
Location : St. Peters, MO
GamerTag : S7 KnightOwl

Back to top Go down

COD Update 12/04/14 Empty Re: COD Update 12/04/14

Post by S7 Sticky Thu Dec 04, 2014 8:30 pm

thats ok my  other love


  • MP11: max damage range increased

S7 Sticky
S7 Sticky
Brigadier General
Brigadier General

Posts : 10494
Join date : 2008-11-10
Age : 36
Location : El Paso Tx
GamerTag : S7 Sticky

Back to top Go down

COD Update 12/04/14 Empty Re: COD Update 12/04/14

Post by S7 K1ll3rKlown Fri Dec 05, 2014 2:57 pm

Wondered what that update was for last night. Noticed the armory divided into sections (all loot, redeemable loot, and permanent loot) but didn't pay much attention after that. Only played a few.

Thanks for the info Miller!
S7 K1ll3rKlown
S7 K1ll3rKlown
Colonel
Colonel

Posts : 5703
Join date : 2008-03-18
Age : 53
Location : Upper Marlboro, Maryland
GamerTag : S7 K1ll3rKlown

Back to top Go down

COD Update 12/04/14 Empty Re: COD Update 12/04/14

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum