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Extended Mags

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Post by S7 mrmiller Fri Dec 20, 2013 3:22 pm

I started running the extended mags on my Honey Badger class (normally I would run silencer, but don't need it on the HB), and noticed that the Extended Mags gives you extra ammo too.

Previously, if you had a 30 round clip with 60 spare bullets, when you went to extended mags you would have a 45 round clip with 45 spare bullets, so your total was 90 shots no matter the clip size. In Ghosts you actually have spare clips and not ammunition- so if you normally have a 30 round clip with 2 spare clips for a total of 60 more rounds, with Extended Mags you have a 45 round clip with 2 spare clips that totals 90 more rounds- that's 90 vs. 135 bullets!

So if you are running out of ammo a lot, you might look into running extended mags.

~mrmiller
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Post by S7 Anonymous Fri Dec 20, 2013 5:38 pm

I always run grip and extended mags on the honey badger.
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Post by Atrum Fri Dec 20, 2013 5:50 pm

I threw it on a couple classes after I heard you notice that the other night.

PS: Stupid work blocked this site. Now I've got to get it unblocked...
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Post by S7 mrmiller Fri Dec 20, 2013 5:55 pm

For me, the Grip doesn't seem to do so well on the Honey Badger. It might make the side sway change, but it feels like the gun rise is the same or more. I don't know, but it just doesn't feel as if it works like the other weapons. I still run it a lot when not using the master key, as I've gone back to not wanting any sights on my guns (i feel the auto aim helps you more with no sights).


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Post by DeadSockPuppet Fri Dec 20, 2013 6:19 pm

I think the extended mags offered the same additional ammo in some previous versions of COD, because I remember using that on SMGs for my run and spray classes.
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