Excellent explanation of MS's cloud computing...
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Excellent explanation of MS's cloud computing...
Nice to see somebody that has actually worked with Azure explain in a way that people can understand.
http://www.reddit.com/r/xboxone/comments/1gr6lp/xbox_ones_cloud_explain_it_like_im_five/
http://www.reddit.com/r/xboxone/comments/1gr6lp/xbox_ones_cloud_explain_it_like_im_five/
OneBadHuskerFan- Sergeant Major
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Re: Excellent explanation of MS's cloud computing...
TL;DR:
Computations that do not need to be calculated (and completed) at the same rate as the update/frame cycle (~60fps) can be offloaded to the cloud servers. Whilst the cloud servers can easily handle these calculations, right now, your connection probably can't send/receive them fast enough (d@mn you, Physics!!!).
Basically, it means that your Xbox can be dedicated purely to graphics and precise, crisp, core gameplay logic.
Computations that do not need to be calculated (and completed) at the same rate as the update/frame cycle (~60fps) can be offloaded to the cloud servers. Whilst the cloud servers can easily handle these calculations, right now, your connection probably can't send/receive them fast enough (d@mn you, Physics!!!).
Basically, it means that your Xbox can be dedicated purely to graphics and precise, crisp, core gameplay logic.
S7 Epic- Sergeant Major
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