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Forza 5 wishlist

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Post by Atrum Wed May 08, 2013 12:27 pm

I thought we should have a thread to post what we want or do not want from Forza 5. Feel free to post anything from what you think will be included, what you wish was included, and what they should never, ever include.

Personally I have a few things I wish they would do:
- Even more customizable game types.
- File import (so we can photoshop images to put on cars)
- Customizable starting grid (can select who starts where)
- Better interaction with other users garages. I think a UI where you could step in to someones garage (or your own) and look through all the cars that way would be awesome. A "Tune for friend" feature would also be awesome.
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Post by Xpert2010 Wed May 08, 2013 12:43 pm

1.) I've mentioned this before awhile back, but I'd like it for cars/car parts to be earned more than how it is on Forza 4. To get free car parts for a specific dealer, you pretty much just need to race 4 times and you get 100% of all upgrades. Not a big fan of that. I wouldn't mind if it was something like 90% off at level 5, 75% off at level 12, 50% off at level 25 or something like that. 100% off at level 4... no. I just don't like free handouts in games, I like to feel that I earned something.

2.) Mid-engine Hummer
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Post by Atrum Wed May 08, 2013 1:03 pm

That's another thing I considered. I think more robust online play would be cool.
Keep the single player and part unlock/discount thing the same.
Keep the current online modes

Add in a "Circuit" online mode. Where you start with a basic car and earn unlocks for it over time to make it better and faster. Do this for every class and different race types.
I think that would be awesome, so if you were really in to A-Class you could get ranked on the A-class challenger circuit and get an awesome car tuned up that you spent a month or two getting parts for.
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Post by S7 Interseptor Wed May 08, 2013 1:19 pm

Day/Night options.
Weather options.
More detailed damage.
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Post by Atrum Wed May 08, 2013 1:28 pm

S7 Interseptor wrote:Day/Night options.
Weather options.
More detailed damage.

Agree with those. Turn10 should wreck all of these cars a bunch of times to get accurate damage models lol
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Post by S7 OC Wed May 08, 2013 1:31 pm

More cars
More car packs through the life of the game
Better damage physics
More custom mp game types
Definitely the ability to photoshop images to put on cars or just a better over all image designer.
More ability to custom tune/ upgrade more options
Better garage graphics and features like sharing..friends option like Atrum said

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Post by S7 Interseptor Wed May 08, 2013 1:48 pm

AtrumX wrote:
S7 Interseptor wrote:Day/Night options.
Weather options.
More detailed damage.

Agree with those. Turn10 should wreck all of these cars a bunch of times to get accurate damage models lol

Well, I just don't think a Hummer should wreck out as easily as a Corvette. They should take into consideration the material and build of each car. A solid steel should be more durable than a fiberglass car. Right now the damage really only changes based off where the engine is placed.
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Post by Atrum Wed May 08, 2013 2:36 pm

I was being facetious. I agree though. If they're going to call it Simulation Damage - it better live up to the name.
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Post by S7 Interseptor Wed May 08, 2013 2:45 pm

I know. I just thought I would go into greater detail. Although, wrecking cars would be a good way to get reading.
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Post by S7 Epic Wed May 08, 2013 3:28 pm

Differing track/terrain surfaces. I.E. Road Courses being bumpier and less grippy than tracks like Silverstone.

Weather, or more specifically rain. Working in tandem with the above.

Better car physics. The tyre models are already great, if they can get the cars handling a little more realistically it'll be great.

More tuning parts. Forget the street/sport/race tiered system. Have different brands with slightly different trade-offs.

Ability to port in graphics.

Tracks:

Monaco
Spa Francorchamps
Monza
Yas Marina

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Post by Atrum Wed May 08, 2013 5:08 pm

Ahh, I hadn't even thought of more tracks. Weather would be amazing, especially if it's implemented realistically. Drifting all over the place in rain or snow would be pretty amazing.

If they did implement weather, Spa would HAVE to be in the game.
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Post by S7 Interseptor Wed May 08, 2013 5:19 pm

Also, DLC with more tracks, not just more cars.
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Post by Atrum Wed May 08, 2013 5:32 pm

S7 Interseptor wrote:Also, DLC with more tracks, not just more cars.

It would be cool if they implemented weather through DLC. "Rain Pack, Snow Pack, etc"
Would give them more time to develop the initial game and make the additional weather effects/tracks higher quality.
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Post by DeadSockPuppet Thu May 09, 2013 12:20 am

Um, yes, I take all of that please! I think day/night toggle would be great. Can you imagine racing on Fujimi or Nordschleife in a moonless night after getting your headlights busted out? How about having your brake lights busted and trying to not get "Big Beared" because people can't see you? You would have to watch which body kits you put on your cars so that you don't race a night track with a kit that lacks headlights/taillights.
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Post by Atrum Thu May 09, 2013 9:54 am

Ahh, having headlights at night would be very cool. Especially for one of our fun game types. Racing Top Gear full contact in the dark = Epic
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Post by OneBadHuskerFan Thu May 09, 2013 3:44 pm

Must haves

Day/Night is a must (I think they used Horizon as a test for this).
Weather is a must.

Would love to see

Open wheel racing.
More ovals for NASCAR type racing. (No need to overdo it but throw in a few for NASCAR fans)
More emphasis on newer and different tracks instead of just reversing existing ones.
Realistic fuel usage and needing pit stops on longer races. (If setup that way by host)
Leaderboard that focuses on where you finish in races and not just top time trial times. (Prove you can be consistent, not just fast)
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Post by Atrum Thu May 09, 2013 4:01 pm

OneBadHuskerFan wrote:
Realistic fuel usage and needing pit stops on longer races. (If setup that way by host)

Don't they already have that? Thinking on it it's probably more realistic for lower classes, but I know you have to pit for gas/tires doing LONG races. I suppose being able to actually blow a tire would make that a lot more realistic.
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Post by Xpert2010 Thu May 09, 2013 4:11 pm

I would have liked to see the warthog as a raceable car lol


Last edited by Xpert2010 on Thu May 09, 2013 4:11 pm; edited 1 time in total
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Post by OneBadHuskerFan Thu May 09, 2013 4:11 pm

AtrumX wrote:
OneBadHuskerFan wrote:
Realistic fuel usage and needing pit stops on longer races. (If setup that way by host)

Don't they already have that? Thinking on it it's probably more realistic for lower classes, but I know you have to pit for gas/tires doing LONG races. I suppose being able to actually blow a tire would make that a lot more realistic.

Could be. I haven't played much since the beginning but I thought I remembered there being an issue where you could pretty much last forever on fuel. Maybe that was F1.
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Post by Atrum Thu May 09, 2013 6:13 pm

I think the last endurance race I did was A class on nurburgring and you had to refuel somewhere between 8 and 10 laps.

That being said, a SuperCar going 220+ MPH should not be able to go for long without refueling, which I don't think is accurate at present.
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Post by DeadSockPuppet Thu May 09, 2013 10:49 pm

Refueling and tires would be fun, especially if you have to repair blown tires. It might be interesting to do minor aero repair like they can so in NASCAR to restore some function. It would be neat to pick on your way into the pit what things to have done (tires/fuel/aero/etc) and your pit time would obviously be adjusted based on how much you choose.
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